Devlog 0.6 (DAY 6!! + Important info)
BEFORE YOU DO ANYTHING, due to some coding issues that we didn't think about in the past, there's one possible scene that will cause an error in the game. To avoid it, we highly recommend that you start the game from the beginning. Otherwise, you can just skip it by pressing "ignore" if you get it. Reminder that there's a Skip button that will skip only the scenes you've seen, and if you right click on it, it'll allow you to skip directly to the next choice available!
Day 6 is finally here! It took... Honestly, as long as usual, to no one's surprise, but it's here to stay! I won't lie, the main reason it took me this long to write this update is because of the particular subject that we continue to approach in this update (plus some really hectic and even stressful months from my part). However, things start to be brighter with help and determination.
What's new on Day 6?
- Day 6 in its entirety. Again, there's a couple of choices that you or Robert can take, but, due to the main theme, it's still quite a straight forward day. I'll make it up on Day 7, believe me.
- The official route lock starts on this Day. Basically, whoever Robert ends up thinking about at the end of the day will be the route you'll follow from now on. There will still be choices to do in future days, of course, and there'll still be activities in common with everyone else, but, in a way, the story will 'split' in five segments after this.
- A couple of new CGs to accompany some of the scenes in the game, plus a new sprite of someone Robert used to know some time ago.
- The date on the upper left corner is more visible now. Not a huge update, but worth it~
- There's been some minor errors fixed here and there, but there's probably more that we need to find and fix. More on that ahead.
Now, we're super excited for Day 6, but there's a couple of important things I wanted to let everyone know, things that are aimed to make this project the best it can be.
What's going to happen next?
- The first and most important change of all is that we're probably going to shorten the game from 15 playable Days to 10. When I started this project I had the entire story planned, or at least the things I wanted to happen. However, as I've been writing, I've made some events happen before it was originally planned. This is because it felt WAY more natural. Otherwise, I would have felt like I was hiding information for the sake of prolonguing 'a mystery' or 'a situation' or whatever. And now that I've reached this point, I realize that I'll end up doing precisely that if I go with my original plan of making two weeks of content. I really believe the game will benefit from having less days so I can make things feel way more natural and better paced. Of course, I would like to know everyone's opinions about this too. Let us know what you think!
- The second one is that we might make a middle update between Day 6 and 7 purely focused on finding and fixing all the little mistakes we might have missed without worrying about having to work about the actual update, polish a couple of things as much as we can, change the phrases that mention that they'll be there for two weeks (obvs) and maybe even changing some of the sprites since there's been new poses since the first Update. Of course, this update won't affect Patreon, we'll only ask for the payment when a major update is done.
- Third of all, we will try and implement the german translation to the game thanks to Thaid (check his Twitter!), who's worked super hard on the translation of the first five days. It would literally not be possible without you, so... Thank you so very much! <3
Does this mean Cor is not going to advance until this middle update happens?
No, it will continue. In fact, I've continued writing the script for Day 7 so far, and I've gotten over 50 pages of script already. That being said, since the route lock happens now, there's going to be a lot of different reactions and scenes, so a lot of those are simply writing different situations, rather than advancing the day. I still haven't reached the half point, but I'm excited!
And I think that should be all the important info! Again, same reminder from the beginning, if you want to make sure the game works its best, you should start a new game. You can skip scenes that you've already seen!
Thank you so much for all of your support, kind words and good reviews, they mean the world to us! And we hope you enjoy this update!
Get Cor
Cor
Visit your hometown with some friends. It's ok to take a break sometimes.
Status | In development |
Author | Team Ether |
Genre | Visual Novel, Interactive Fiction |
Tags | Adult, Cozy, Cute, Episodic, Furry, Gay, LGBT, Romance, Story Rich |
More posts
- Devlog 0.7.1 (IMPORTANT!! Fixes + Poll for route)Jul 13, 2023
- Devlog 0.7 (DAY 7!!!!!)Jul 05, 2023
- Devlog 0.6.5 (Middle Update!)Jan 30, 2023
- Update soon!Dec 17, 2022
- Devlog 0.5.2 (ALMOST THERE!)Jun 08, 2022
- Devlog 0.5.1Mar 20, 2022
- Devlog 0.5 (Day 5!!!)Dec 30, 2021
- Surprise Devlog!Dec 07, 2021
- Devlog 0.4.1 (Update and how are things going!)Sep 16, 2021
Comments
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Yes I got my favorite character, in the first playthrough, Mike is wonderful. I can't wait for the next day, but I am sure the waiting will be worth it. Great job, one of my favorite novels of all.
im excited for the next one owo
ooh nice!
shortening 15 days to 10 sounds like a good idea but considering their vacation is 2 weeks long I feel like maybe having filler days solely for progressing Robert's relationships could be a better solution? though, I have only just started so im not too certain what the premise of the rest of the game is
The main idea was going to be kind of like that, but since we're doing pretty long days, we have more than enough time to progress Robert's relationships while the events happen. Having 15 days at this rate would make the pacing feel... Strange? At the very least, not what we're looking for right now ^^
BEAUTIFUL! PRECIOUS! EXTRODINARY!
SAD! HAPPY! FUNNY! SMART! SENSITIVE!
This is why I love Cor o much, its simple/easy to follow, but very heavy as well. Its like getting hit by truck, but its a toy truck! X3
I'd like to believe it's also followed by a toy ambulance to heal up.
I like this example lol
Thank you very much, by the way!
Now if only then was Cleric with a Revive spell! DX ^^;
Hi. I downloaded the android version, and after It's installed, it appears named as Cor.5
My question is: Is the android version not updated, or it's the name just messed up? Or maybe is it my phone...
Either way, Thank you.
Hello! For some reason, Cor05 stuck with the Android version, but it's confirmed it's the 0.6 version. Honestly, I don't know why, because I re-uploaded it twice, and it's still called Cor05... It'll be something we'll look into in the mid update ^^
Right. Thank you very much!
In the Ed route, after the line "I still can't believe we had that conversation. With how shy Ed is about that, he really let go at that moment." I got the following error:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/day6.rpy", line 3530, in script
if day4hang == "Edward":
File "game/day6.rpy", line 3530, in <module>
if day4hang == "Edward":
NameError: name 'day4hang' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/day6.rpy", line 3530, in script
if day4hang == "Edward":
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/day6.rpy", line 3530, in <module>
if day4hang == "Edward":
NameError: name 'day4hang' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 7.4.11.2266
Cor 0.6
Fri Jun 24 15:59:53 2022
If I ignore it, the following slide is this:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/day6.rpy", line 3537, in script
if day5Bus == "Edward":
File "game/day6.rpy", line 3537, in <module>
if day5Bus == "Edward":
NameError: name 'day5Bus' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/day6.rpy", line 3537, in script
if day5Bus == "Edward":
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/day6.rpy", line 3537, in <module>
if day5Bus == "Edward":
NameError: name 'day5Bus' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 7.4.11.2266
Cor 0.6
Fri Jun 24 16:01:25 2022
It seems to carry on ok after that, though.
Right, that is the error you get if you don't start a fresh game, if you press ignore or you do that it won't happen. Sorry, there was no other solution than to warn people about it :x
Whoops. Somehow I missed the big warning in big bold letters right at the start, I just skipped straight to the download. Hector's right, I am a himbo.
So I noticed in the Jacob flashback, at the start of the couch CG (between "Dinner and chill first." and "Heyo, stranger.", both Jacob's and Robert's face flashes away to nothingness for a moment. I, uh, assume that's not intentional?
Whoops, yeah, that's not intentional lol, we had a bit of a similar situation with a future CG and we managed to make it work, so we'll try and get that fixed soon. Thanks for letting us know!